Apex Legends nerfs “pay to win” cosmetic weapon skin and promise to improve iron sights

Apex Legends developer Respawn has nerfed the heatsink skin’s iron sights and says it “improves the competitive integrity of iron sights now and in the future.”

In an update posted on the game’s official site (via Reddit), Respawn responded to player reports that some of the battle royale’s weapon skins were providing an unfair competitive advantage when aiming down sights.

20 Apex Legends tips to help you become an arena champion.

“Competitive integrity is and always will be a central pillar for Apex Legends,” said Respawn. “As part of this, our default iron sights are designed to trick players into looting for better optics. We also believe that skins shouldn’t be a factor in the functionality of sights either.

“During Season 4 we released the Heat Sink reactive skin for the VK-47 Flatline rifle and we heard feedback from some players that the Aim Down Sights (ADS) was superior to any other skin available.”

The post goes on to explain that to “make things as fair as possible” he reworked Flatline’s Heat Sink skin. The Revelations skins have also been changed to give better visibility, as the “side fins” of the original version created “larger than expected blind spots”.

“We believe that any competitive edge in Apex Legends should be gained by honing your skills and not due to the perceived benefits of purchasing gun skins,” the post concludes. “As our good friend Kuben Blisk says, ‘You kill me, you get better. I kill you, I get better’. We hope players who own these skins enjoy these improvements and support us as we work to keep Apex Fun and fair captions.”

The community was generally happy with the changes, with one player saying, “I’m sad about this change because it’s my favorite skin on my favorite weapon, but man, at least it will stop the community from shouting ‘pay to win!?’ !?’ for each Flatline skin. Looks like it’s going to be healthy for the game in the long run.”

For a closer look at Apex Legends Season 14 – in which Respawn set a new player cap of over 500,000 concurrent players – check out our guide to it here.

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